Production Visual System

Effects Library

Frontier-aligned showcase for core visual primitives: grain, spheres, particles, and glass surfaces. This page now mirrors the same substrate language used in landing and brand mood.

Shader CTA Mock

v0 Shader Button Pattern

Embedded on /sandbox/effects/library. Source of truth is /sandbox/design-system.

Motion mode: standard.

Atmospheric Grain

Filmic turbulence layer used as a global atmosphere bed. Tune intensity and animation while keeping the same app-wide texture profile.

Intensity
Animation

Current: medium intensity, animated

Luminous Sphere

Pizza Punk orbital primitive with controlled variant, size, motion pattern, and material options.

Variant
Size
Motion
Material

glow · lg · breathing motion · glossy material

Star Dust

Depth-aware particle field with ambient and interactive modes for cinematic context layers.

Mode
Color

ambient particles

ambient mode · mixed color

Glass Surface

High-blur glass substrate for cards and overlays, with tunable variant + glow behavior.

Variant
Glow
Glass Surface
standard

"The liminal is not a void to fill but a threshold to honor."

Surface readability sample

87
With grain texture

standard variant · violet glow · hover interactions enabled

V3 Effects Library · Frontier substrate alignment